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000138_owner-lightwave-l _Mon Sep 5 22:42:32 1994.msg
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Received: by mail2.netcom.com (8.6.9/Netcom) id VAA03386; Mon, 5 Sep 1994 21:15:43 -0700
Received: from corsa.ucr.edu by mail2.netcom.com (8.6.9/Netcom) id VAA03378; Mon, 5 Sep 1994 21:15:38 -0700
Received: (from jcsky@localhost) by corsa.ucr.edu (8.6.9/8.6.9) id VAA29379 for lightwave-l@netcom.com; Mon, 5 Sep 1994 21:15:02 -0700
From: joe solinsky <jcsky@cs.UCR.edu>
Message-Id: <199409060415.VAA29379@corsa.ucr.edu>
Subject: Re: more fur (oh, come on!)
To: lightwave-l@netcom.com
Date: Mon, 5 Sep 1994 21:15:01 -0700 (PDT)
In-Reply-To: <01HGR04M44RCQT6CR7@utxvms.cc.utexas.edu> from "MJIANG@utxvms.cc.utexas.edu" at Sep 5, 94 10:24:04 am
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Ick.
I thought that the fur algorithm would be more than that.
Jeez. Okay. Lightwave list, may I offer my suggestion?
Tesselate every furry polygon. Set up hair lines with user-defined curves that
affect the planar displacement of the tesselated vertices, as well as their
altitude relative to the base points of their original polygon. The fur should
triple the number of polygons in the database for the fur, though.
Depending on the type of fur, rather than trying for a pyramidal tesselation,
perhaps a wedge tesselation (which will still have a triangular base, so it
isn't really a wedge) would add the sensation of tufts.
Of course, the other way to do this is with particle animation, but since I
don't know a thing about particle animation, I will not try to fake it.
-Joe Solinsky